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    Disappointments in gaming

    Koblentz
    Koblentz
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    Posts : 308 Join date : 2010-11-28

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    Post by Koblentz Tue Nov 30, 2010 11:03 pm

    Recently I've discovered that finishing newly-released games has become a chore. I'm just not into what the industry releases as a final product even though all the previews and buzz get me hyped up for release. Whatever the reason, the following games released in 2010 have turned out to be duds at best and utter failures at worst.

    Mafia II
    Everyone who remembers the thread about this game on the old Mob site is probably scratching their heads right now. This was the game to watch for in 2010 as far as I was concerned. Mafia: The City of Lost Heaven is a PC classic that set the bar high for a sandbox action game. It took everything that GTA III did right and not only did it better but also managed to marry that gameplay with a cinematically-paced epic mob story. The characters were real, and you explored a living world while building a crime empire that collapsed due to human drama.

    Eight years later, Mafia II somehow managed to get everything wrong. Despite all the advancements in sandboxes since Mafia[/i, the game ignored most of it and stuck to a highly linear gameplay model. The world served as background scenery for the sequences in which you drove from cutscene to gunfight and back to cutscene. [i]Mafia II'scharacters, rather than being motivated by human emotions, did things because they fulfilled the requirements of clichés and/or provided the impetus for a change of scenery. Worst of all, the all-too-familiar cover-based gameplay was included, slowing the action down and making it far too easy.

    I got about three hours in and shut it off for the first and last time.

    Victoria II
    This one I have less to say about. In a nutshell, I'd like to know who thought it would be a good idea to create a century-spanning grand-strategy game where more than half of your success depends on managing your economy, and then have the economy break within a decade of the starting date. They better patch this thing until it's perfect.
    Eggbert
    Eggbert
    I am disappoint
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    Posts : 159 Join date : 2010-11-27

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    Post by Eggbert Tue Nov 30, 2010 11:10 pm

    Koblentz wrote:Worst of all, the all-too-familiar cover-based gameplay was included, slowing the action down and making it far too easy.

    Totally agree, cover based shooting has got very boring for me. It's even worse when they add it into first person shooters like with Brothers in Arms: Hell's Highway. I played that because I wanted to play a World War 2 FIRST PERSON SHOOTER, I didn't plan on spending 4/5 of the game in third person behind endless corners.
    Koblentz
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    Post by Koblentz Tue Nov 30, 2010 11:12 pm

    Yeah, that game was another big disappointment. The clarity of the narrative and decisive pace of the action were what made both Road to Hill 30 and Earned in Blood standout games. Too bad they threw both out when they made the jump to the UE3 engine -- the vastly improved graphics are the only upgrade the series got.
    Tator Tot
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    Post by Tator Tot Tue Nov 30, 2010 11:49 pm

    It seems many companies jumped to the Unreal Engine 3 and forgot what narrative is.
    I have to agree Kobe, but I'm usually the guy who sits back and says "X game sucks" and it just seems that games are proving me right more and more often.
    I haven't seen many games show up that I'm really excited for anymore.

    Though I think some of the worst stuff is the games that require you to play the tacked on single player just to hit up the extra content in Multiplayer.
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    Post by Guest Wed Dec 01, 2010 3:17 am

    Unreal Tournament 3
    Gameplay was so much worse than 2k4. Story was shite. Graphics were good. That's it, though.

    Hellgate London
    Good concept but executed terribly. Gameplay was okay, graphics were shit and, over all, a huge flop.

    Darkwatch
    Graphics were acceptable, story was slow for such a fast-paced game and gameplay was decidedly meh.
    ephie
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    Post by ephie Wed Dec 01, 2010 3:27 am

    Redline wrote:Unreal Tournament 3
    Gameplay was so much worse than 2k4. Story was shite. Graphics were good. That's it, though.
    Wait, people played UT for it's story? That makes me giggle. I found the gameplay to be decent, too many changes from the 2k4 formula though. The graphics though, that was something to tout. If they had just remade 2k4 (which they ended up basically patching in anyway, plus fan mods) with those graphics, it would have sold better to start with. The graphics were godly amazing and it ran so well. /me sighs.
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    Post by Guest Wed Dec 01, 2010 3:30 am

    The problem was that they didn't stick to the typical TOURNAMENT part of UT. They tried to change that so it SHOULD have been good.
    ephie
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    Post by ephie Wed Dec 01, 2010 3:33 am

    But I don't think you can totally bomb them for that. I mean, they tried going from a shit story to trying to make it better, but it was still shit. Ahh, well, you know how it is.

    Sadly, then we should give the Halos a kick in the balls. They fail miserably at doing anything but being a 14 year old's internet paradise.
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    Post by Guest Wed Dec 01, 2010 3:34 am

    Bleh. Halo Oh Noes
    Koblentz
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    Post by Koblentz Wed Dec 01, 2010 3:39 am

    Redline wrote:Unreal Tournament 3
    Gameplay was so much worse than 2k4. Story was shite. Graphics were good. That's it, though.
    Too true. The gameplay was unbalanced from the get-go and felt "floaty" for lack of a better word. Like you couldn't reliably hit anything due both to your character's movement and the way the inaccuracy of the weapons was handled. Just felt strange basically. It's too bad all that was broken; the extra game modes they added in would be fun as hell with proper weapon balance.

    Redline wrote:The problem was that they didn't stick to the typical TOURNAMENT part of UT. They tried to change that so it SHOULD have been good.
    To be fair, SP has always sucked in the UT series unless you're really, really into playing against bots.
    Koblentz
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    Post by Koblentz Wed Dec 01, 2010 3:44 am

    ephie wrote:Sadly, then we should give the Halos a kick in the balls. They fail miserably at doing anything but being a 14 year old's internet paradise.
    I was actually looking forward to Halo: Reach because it was supposed to have a more straightforward survival-based story similar to the novel Fall of Reach. I remember that people said it was supposed to be a very different game stylistically and narratively. Of course, I was disappointed because, predictably, we got a cutscene-based game stuffed with noble warrior and sacrifice clichés and drenched in melodrama.
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    Post by Guest Wed Dec 01, 2010 3:49 am

    I actually loved Reach. Only Halo game I like.

    I loved Jorge and the story, though melodramatic, was somewhat understandable. Drama is normal when a world is about to be destroyed, I guess. The gameplay was fun, the graphics were great and the amount of customisation was cool.

    Still, the story was a little IN YOUR FACE and I found myself going "Okay, STOP DYING NOW, kthnx"
    Apart from Emile. He should've died way sooner.
    Like, before the game started.
    Eggbert
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    Post by Eggbert Wed Dec 01, 2010 8:46 am

    Koblentz wrote:To be fair, SP has always sucked in the UT series unless you're really, really into playing against bots.

    This. If a game's SP aspect is effectively just the MP aspect with bots (even if it does have a story tacked on), it's NOT a good SP campaign.

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