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    Red Orchestra 2: Heroes of Stalingrad

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    Koblentz
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    Posts : 308 Join date : 2010-11-28

    Red Orchestra 2: Heroes of Stalingrad

    Post by Koblentz on Thu Dec 02, 2010 12:50 pm



    Official site: heroesofstalingrad.com
    Official forums: forums.tripwireinteractive.com
    Steam store page: store.steampowered.com/app/35450/

    Never Surrender!


    Anyone who's a fan of Red Orchestra: Ostfront '41-'45 should already know about Red Orchestra 2. If you don't, shame on you! This game is shaping up to be a worthy sequel with a lot of gameplay refinements that should bring it more into the mainstream.



    Watching this video is all you need to do to get up to speed on the latest and greatest. (Ignore the bearded dude, he's kind of an ass.)



    Quick feature list

    • Customized Unreal Engine 3 (woohoo pretty graphix)
    • Entire game built around the Battle of Stalingrad from fall 1942 to spring 1943
    • Combined arms, infantry-only, tanks-only gamemodes
    • Progressive game mode, similar to Rush mode in BFBC2
    • Fully-animated tank interiors
    • Shooting improvements: peak over ledges, iron sights on sniper rifles, blind firing, etc.
    • Persistent player stats and rank progression
    • Improved AI bots for offline play and filling out server playercounts




    RO2 is slated for release in Q1 2011 and should be up for prepurchase any day.


    Last edited by Koblentz on Thu Dec 02, 2010 2:49 pm; edited 4 times in total
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    Eggbert
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    Posts : 159 Join date : 2010-11-27

    Re: Red Orchestra 2: Heroes of Stalingrad

    Post by Eggbert on Thu Dec 02, 2010 12:54 pm

    My crappy PC will probably struggle to play it, but it's definitely on my wish list.
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    ephie
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    Posts : 602 Join date : 2010-11-26

    Re: Red Orchestra 2: Heroes of Stalingrad

    Post by ephie on Thu Dec 02, 2010 1:01 pm

    I remember seeing this when you first linked to it ages ago. I was excited about everything but the graphics, but it looks pretty good. I'm probably going to play this just to satisfy my DAWDS needs.


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    Tator Tot
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    Re: Red Orchestra 2: Heroes of Stalingrad

    Post by Tator Tot on Thu Dec 02, 2010 1:46 pm

    I really only need to make sure they can capture the 1 Man, 1 Army element of this game well again.
    And that is simply that you can't be a 1 Man army, but you are 1 man of 1 army and have to work together.

    Teamwork in RO (and it's Mod's) is very critical)
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    Koblentz
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    Re: Red Orchestra 2: Heroes of Stalingrad

    Post by Koblentz on Thu Dec 02, 2010 2:47 pm

    Judging from the preview vids that have come out, teamwork is still crucial to success. I wouldn't have it any other way. The Countdown gameplay type with progressive spawns looks particularly team-based: you have one life per objective to progress through the map as a team.
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    Tator Tot
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    Re: Red Orchestra 2: Heroes of Stalingrad

    Post by Tator Tot on Thu Dec 02, 2010 6:04 pm

    Koblentz wrote:Judging from the preview vids that have come out, teamwork is still crucial to success. I wouldn't have it any other way. The Countdown gameplay type with progressive spawns looks particularly team-based: you have one life per objective to progress through the map as a team.

    Yeah, Countdown looks to be my game.

    Team based Objectives are what lead me to love DoD:s, and furthermore RO.

    Seeing a second RO with even deeper focus on the team play is even more exciting.

    Obviously it wouldn't be RO; but I would love for someone to make a more Sci-Fi shooter with heavy team based tactics in it. Like Assault mode of UT without all the UT nonsense of super guns and such.

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