Griggle990 wrote:Ok I understand that an instant teleportation map system may take you out of the experience. But in TES4 it worked because it takes a while to go from one place to another and the time of day takes that in account when you use the map. So it is like you have traveled there by foot but skipped the boring part of you actually having to walk all the way there. Plus you have to visit the place once to unlock it on the map. Also the graphics looks a whole lot better because it was always dark in TES3, and it was sunny during daytimes in TES4 which was a big change from TES3.
A dynamic night & day system was nothing that advanced. Nor anything special.
For the instant Teleport system, another game (and I can't remember which) had a beautiful implementation of that system.
The basic system was the same, if you've been their once you can travel their again relatively easily; except for the fact that when you did you got a small semi-cutscene segment where it showed you on horse back and it would say "[Your Name] has traveled for X[time] on his Journey to [Place]" and it was just a short bit for the loading sequence.
When you showed up, that amount of time passed in game and you didn't feel removed from the experience.